Blender development

Blender tools that automate your repetitive 3D work

Blender is free 3D software for modeling and animation. We build add-ons, small programs inside Blender, that automate repetitive steps and keep results consistent.

Built for your team

Less repetitive work

Connects to your files

Where Blender work gets repetitive

Your work todayWith a tool built for it

The same setup, repeated for every scene.

A tool that does it in one click

Your setup steps run on their own.

Everyone prepares files a little differently.

Checks and presets so results look the same

Everyone works to the same rules.

Assets are hard to find and reuse.

A library that sorts and previews them

Find what you need and put it straight to use.

Exports need manual checking.

Validation that flags problems before delivery

Problems are caught before the file leaves your team.

Blender tools we can build

Custom add-ons

Panels and tools designed around your team’s tasks.

Workflow automation

Scene preparation, naming, organization, rendering and export.

Procedural tools

Configurable assets and controls built with Geometry Nodes.

Asset libraries

Browsing, tagging and connected libraries on a server or in the cloud.

Import and export pipelines

Connections between Blender, your file formats and your business data.

Updates for existing add-ons

Review, repair or extend an add-on you already use.

Real Blender work

Three tools built for Blender, with the 3D software open.

Truck Madness inside Blender: a truck chassis with a library of interchangeable cabs.

Blender add-on

Truck Madness

Assembles custom trucks from interchangeable cabs, chassis, bodies and equipment.

See the add-on  →

See all projects  →

How we build your tool

We look at your workflow

The repetitive tasks, the people and the expected output.

We design the tool

How it looks in Blender, what it does and what data it uses.

We build and test in stages

On your real scenes, assets and Blender versions.

We deliver with documentation

Installation guidance and, where agreed, continued development.

Blender questions, answered.

Short, plain answers. If yours isn’t here, ask us.

Contact us  →

What is a Blender add-on?

A small program that runs inside Blender and adds panels, buttons and automation, so your team can do repetitive work in a click or two.

What do you build add-ons with?

Python and the Blender API, which is the standard way to extend Blender. Where procedural control is the better answer, we use Geometry Nodes.

Will it cope with big scenes and many assets?

We keep complex scenes and large numbers of assets in mind from the start, and we test on your real scenes, assets and Blender versions.

How do we install it, and is there documentation?

Installation guidance and documentation are included as agreed for each project.

Can you repair or extend an add-on we already use?

Yes. We can review, repair or extend an existing add-on.

What happens after delivery?

Continued development and support can be agreed for each project.

Does your Blender workflow need a better tool?

Tell us what your team creates, configures or delivers, and where the time goes. We’ll tell you what a tool could do.